Bit field
Declares a class data member with explicit size, in bits. Adjacent bit field members may be packed to share and straddle the individual bytes.
A bit field declaration is a class data member declaration which uses the following declarator:
identifier(optional) attr(optional) : size
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The type of the bit field is introduced by the decl-specifier-seq of the declaration syntax.
attr(C++11) | - | optional sequence of any number of attributes |
identifier | - | the name of the bit field that is being declared. The name is optional: nameless bitfields introduce the specified number of bits of padding |
size | - | an integral constant expression with a value greater or equal to zero. When greater than zero, this is the number of bits that this bit field will occupy. The value zero is only allowed for nameless bitfields and has special meaning: it specifies that the next bit field in the class definition will begin at an allocation unit's boundary. |
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[edit] Explanation
The number of bits in a bit field sets the limit to the range of values it can hold:
#include <iostream> struct S { // three-bit unsigned field, // allowed values are 0...7 unsigned int b : 3; }; int main() { S s = {7}; ++s.b; // unsigned overflow (guaranteed wrap-around) std::cout << s.b << '\n'; // output: 0 }
Multiple adjacent bit fields are usually packed together (although this behavior is implementation-defined):
#include <iostream> struct S { // will usually occupy 2 bytes: // 3 bits: value of b1 // 2 bits: unused // 6 bits: value of b2 // 2 bits: value of b3 // 3 bits: unused unsigned char b1 : 3, : 2, b2 : 6, b3 : 2; }; int main() { std::cout << sizeof(S) << '\n'; // usually prints 2 }
The special unnamed bit field of size zero can be forced to break up padding. It specifies that the next bit field begins at the beginning of its allocation unit:
#include <iostream> struct S { // will usually occupy 2 bytes: // 3 bits: value of b1 // 5 bits: unused // 6 bits: value of b2 // 2 bits: value of b3 unsigned char b1 : 3; unsigned char :0; // start a new byte unsigned char b2 : 6; unsigned char b3 : 2; }; int main() { std::cout << sizeof(S) << '\n'; // usually prints 2 }
If the specified size of the bit field is greater than the size of its type, the value is limited by the type: a std::uint8_t b : 1000; would still hold values between 0 and 255. the extra bits become unused padding.
Because bit fields do not necessarily begin at the beginning of a byte, address of a bit field cannot be taken. Pointers and non-const references to bit fields are not possible. When initializing a const reference from a bit field, a temporary is created (its type is the type of the bit field), copy initialized with the value of the bit field, and the reference is bound to that temporary.
The type of a bit field can only be integral or enumeration type.
A bit field cannot be a static data member.
There are no bit field prvalues: lvalue-to-rvalue conversion always produces an object of the underlying type of the bit field.
[edit] Notes
The following properties of bit fields are implementation-defined
- The value that results from assigning or initializing a bit field with a value out of range, or from incrementing a bit field past its range.
- Everything about the actual allocation details of bit fields within the class object
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- For example, on some platforms, bit fields don't straddle bytes, on others they do
- Also, on some platforms, bit fields are packed left-to-right, on others right-to-left
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(until C++14) |
In the C programming language, the width of a bit field cannot exceed the width of the underlying type.
[edit] References
- C++11 standard (ISO/IEC 14882:2011):
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- 9.6 Bit-fields [class.bit]
- C++98 standard (ISO/IEC 14882:1998):
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- 9.6 Bit-fields [class.bit]
[edit] See also
C documentation for Bit fields
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